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03 June, 2012

NAGADEMO Day 2 . progress


It doesn't look much, but it's a start. 
Today I have created the start of a simple level editor, to create the 'rooms' and levels for my game, and also have implemented basic movement for my character.

I'm still not 100% decided on two points:

  1. Whether to have 360 free rotation, or 8 directions and more restricted tile based.
  2. Whether to use the overhead perspective as shown in the screenshot, or use a 60% perspective as used in RPG's.  Now, using an overhead, would be easier for me in the art department, and maybe in the resource department, which could be important, as I'm trying to create this game for Android mobiles.

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