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30 May, 2012

National Game Development Month

I came across this page, in June many developers and newbies will try to make a game and finish it in a month.  As, I have first hand experience of how sometimes the motivation dies and kills a game, I think it's a great idea.  Maybe, I can finish a bigger project for the first time.

I'm thinking of maybe some tilebased game for Android, but I'm not totally sure yet.


A link to my page.

http://nagademo.com/registry/152

21 May, 2012

Abramovich's Job. My second weekly Android game.

I've created a fun little arcade game for this weeks weekly game.
It's called Abramovich's Job.  In the game you play the part of Roberto di Matteo, and you must try and win a contract as Chelsea Football Club manager.

To win a contract you must guess the order in which Roman Abramovich want's you to win the competitions.  It's a take on the classic board game Mastermind, where you put the trophies in order, and then Abramovich tells you how many trophies are in the correct position, and you must use this to try and guess again.

It features five trophies: The Premier League, The FA Cup, The Carling Cup, The Champions League and the Club World Cup.

Available to download here:https://play.google.com/store/apps/details?id=com.sionco.givemeajobambramovich





19 May, 2012

Zombie Hell. Now available on Google Play for Android

My next game for Android mobile phones has been released, it's called Zombie Hell and is available here on the Google Play Store.

In the game you play a sole survivor of a zombie plague.  Use two different types of guns or a grenade to fight of the Zombies.

There are 13 levels and 5 different types of Zombies.



17 May, 2012

Zombie Hell. Weekly/Bi-weekly Game Number 1

I've nearly finished my first weekly/bi-weekly (we'll see how it goes) Android game.

The game is called Zombie Hell and in the game the player makes a 'last stand' against the incoming zombie hoards.  There are different types of Zombies such as ones which walk faster or take more to kill.  Also, there are three types of weapon, a pistol, which in the game, never runs completely out of ammo, also a shotgun and grenade, which are only available on certain levels/certain moments.

Here is a screenshot of what it looks like so far.  I should have it finished by my own imposed 7 deadline, which is Saturday.


And here is a wallpaper / title screen that I made for it.


I'm also hoping to create 2 more games from this, a Star Trek style/themed game with phasers., and a Rambo style/themed game.

F1 Manager Game

Don't worry I haven't given up on neither the Android or PC version.  I'm just concentrating on making small mobile games as I said in a previous post, which will hopefully increase my weekly income, so I'll have more time to develop the games this summer.

16 May, 2012

El Penalti de Messi - La Leyenda del Larguero

I've released my second 'joke' game following the success of the Sergio Ramos Penalty game.  It's called The Penalty of Messi - The Legend of the crossbar.  This game is about the Champions League semi-final match between Barcelona and Chelsea where Lionel Messi took a penalty and hit the crossbar.  A penalty which could have won the game for Barcelona.

In the game, you are Messi and you have to hit the crossbar, if you miss or score a goal, you are deducted points.

Available here for free

https://play.google.com/store/apps/details?id=com.sionco.penaltidemessi


He lanzado mi segundo videojuego de bromeando tras el éxito del juego El Penalti de Ramos. Se llama La pena de Messi - La leyenda del Larguero. Este juego se trata de la Liga de Campeones semifinal entre el Barcelona y el Chelsea, donde Leo Messi tuvo un penalti y pegó en el larguero. Un penalti que podría haber ganado el partido para el Barcelona.


En el juego, Eres Messi y tienes que golpear en el larguero.

Disponible aquí gratis para los telefonos meviles de Android :

https://play.google.com/store/apps/details?id=com.sionco.penaltidemessi








13 May, 2012

The Penalti of Ramos reaches the trending and top free new apps lists



Wow I've created a monster!
The Penalty of Ramos or El Penalti de Ramos, which I admit is my worst game ever is now at now number 16 in the Most Popular Android Apps List:
https://play.google.com/store/​apps/collection/movers_shakers
and number 45 in the top new free Android applications list:
https://play.google.com/store/​apps/collection/​topselling_new_free?start=24&nu​m=24

However, even though ratings are either 5 star for the joke or 1 star because it's a bad game, I am pleased that a non-American-targeted and non-English game is doing so well, and hell this is my first time on any of the front pages of the Google Play store for Android.  So I will enjoy the success, even if the reputation of my game-making skills does take a hit.


From a suggestion in a comment, I have nearly finished a similar game for Lionel Messi and his penalty against Chelsea in the Champions League where he hit the cross bar.  It's called The Penalty of Messi: The Legend of the crossbar.   It's a tiny bit different to The Penalty of Ramos and I will write a blog post here, when it's accepted into Google's Play store.

12 May, 2012

New Plan of Action for Sionco

After careful thought I have come up with a plan for the immediate future of Sionco.

After, the recent success of my (admittedly) worst game el Penalti de Ramos, which I made as a joke for one of my students (I'm an English teacher in Spain), and the time it's taking to rewrite and re-plan my biggest project yet (a Formula One management game for Android and the PC), I've decided for the moment, to try and make a small Android arcade game every week (or every two weeks) and then when each game is completed, use any time left in that week to continue making the F1 Manager games.

The reason for this, is that I wish to make enough from advertising in the small games to be able to reduce my working hours a little (even if only 1 or 2 hours less) so that I will have more time to work on the big projects.

Ads: Targeting other countries works!

I recently released a joke football game called El Penalti de Ramos (or The Penalty of Ramos) which is available here.  To be honest it's a very bad game, and I released it more as a joke about Sergio Ramos's Champions League Semi-final penalty miss against Bayern Munich where he kicked the ball high over the cross-bar.

In Spain the media were full of jokes about how Ramos missed the penalty, but in other countries this wasn't the case.  So, this app is targeted at Spain.

As usual I put ads from Leadbolt in the game and released it for free.  Now, I was disappointed by amount of downloads and lack of money from advertising in the first few days. But I don't know whether it was because of my Spanish blog post or something else, but for three days the amount of downloads has been between 200 and 700 a day, and I'm very pleased with the amount I have made so far from Leadbolt from this game.

It has meant that for 7 days, the main source of income from Leadbolt ads has been from Spain (before this it has been 80% from the USA).  While, I hope the this continues, this does prove that it is possible to have country specific apps that make money.

I can't recommend Leadbolt enough for your Android apps.  If you do sign up, please support me by signing up using this referral link:

http://leadboltapps.com/web/publishers/signup.php?ref=10031484

06 May, 2012

El Penalti de Ramos / The Penalty of Ramos Android App

Following Real Madrid's Sergios Ramos penalty miss against Bayern Munich in the Champions League Semi-final, there were many jokes comparing Ramos's Penalties to Rugby kicks, So I have made a joke game app, where the purpose of the game is to hit the ball over the goal and hit the birds and astronauts.  This isn't a serious game, it's just a bit of fun joking about Ramos.

Available here for free:

https://play.google.com/store/apps/details?id=com.sionco.penaltideramos


Después de Sergio Ramos penalti contra el Bayern Munich en la Champions League, habia muchas bromas comparando el penalti de Ramos a las patadas de rugby, así que he hecho un juego de broma, donde el objetivo del juego es disparar la bola mas alto de la porteria y golpear a las aves y los astronautas.  Esto no es un juego serio, es sólo un poco de diversión bromeando sobre Ramos.



Disponible aquí gratis para los telefonos meviles de Android

https://play.google.com/store/apps/details?id=com.sionco.penaltideramos









01 May, 2012

Grand Prix Race Manager (PC day 5 & Android Day 11) Update

Today, I've spent a few hours on both the PC and Android Versions of my (hopefully) up and coming Formula One Grand Prix Management game.
I've spent the day working with the championship tables, making sure they work with no problems and include drivers that are sacked / fired half way through the season.  I've also had to redo the development of new parts for the android version.



A screenshot from the current state of the PC Version:


Hopefully, soon I will have a 'current development' version for Linux and Windows PC's.  I might also let people keep upto date with an android development version.


Current Development Comparison:
Here's the current functionality of the game:
 Select team to manage (PC - YES) , (Android - YEs)
Fire and renew your drivers contracts (PC - YES) , (Android - Yes)
Sign other teams drivers (PC - YES), (Android - Yes)
Sign free drivers, (PC - YES), (Android-Yes)
View car part development ( PC - YES) ,(Android -YES)
Develop new parts, (PC- YES) , (Android- YES, more basic)
Increase engineering team (PC - No), (Android - YES)
Work out lap times depending on diver skill /car / engine, (PC - YES), (PC - YES)
Basic lap by lap race, (PC - NO), (Android - yes)
Give points depending on race result, (PC - YEs), (Android - YES)
Show updated championship tables, (PC - YES), (Android -YES)
Advance time onto next grand prix, (PC, YES), Android -YES)

F1 Race Manager PC Day 5

Ok,
Today, I've only had 2 hours to work on the PC version of the game but I've added the ability to improve parts.  You can select which parts you want to improve, and they are improved after every race depending on the amount of parts in development and the number of staff. Although, eventually, I do hope to improve the graphics of this, and have a clickable car, here is a screenshot.