Today, I haven't had much time to get into any serious programming, so I used the little time I had to try some not so important stuff in the game. So today, I created a simple weather engine, that can be used to create snow and rain effects (and maybe more to be added) for the game. It works quite well, and will definitely look better with some nicer rain and snow graphics.
I've also used the time to change tiny bits of code to make them either more efficient or more readable, which I like to do when I only have half an hour free to do programming.
24 January, 2010
Subscribe to:
Post Comments (Atom)
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
-
Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
-
Today, I've spent a few hours on both the PC and Android Versions of my (hopefully) up and coming Formula One Grand Prix Management game...
-
A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
No comments:
Post a Comment