Well since I've got home from work (10:00pm), I've spent the night working on the level editor. It's now 02:12
It works a lot better now.
I've added the ability to create a new level with the user selecting the width and height of the level before they create it.
Also, I've added the ability to load and save to different files before starting and during the level editor running.
My level editor code is extremely messy, and unorganized, but I'm not to bothered about this, as it only consists of two files. It's the game that needs to be neat and organized and so far the basics framework I've started for it is.
23 January, 2010
Subscribe to:
Post Comments (Atom)
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
-
I've been playing with many different ideas for the home screen, some displaying a lot of data from the game and some more simple. Any...
-
The screenshot below shows a new map being made in the level editor. (I'm going to add more objects to the game in the future to make i...
-
After writing this article, I have decided to split this history of the beginning of my journey into independent game development into three...
No comments:
Post a Comment