22 January, 2010
gravity works! game codename: in darkness...
It's only a couple of minutes since the previous post, but I'm quite happy with the simple physics and gravity I've implemented. Basically, I've created a character class, and have given the man basic movement and gravity, so he can currently move, jump and will fall if he go's off the building.
Labels:
diary,
in darkness,
level editor
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still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
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I released updates to both of my games on the 1st March, and I must have released them at the correct time, because my earnings have increa...
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A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
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