22 January, 2010
gravity works! game codename: in darkness...
It's only a couple of minutes since the previous post, but I'm quite happy with the simple physics and gravity I've implemented. Basically, I've created a character class, and have given the man basic movement and gravity, so he can currently move, jump and will fall if he go's off the building.
Labels:
diary,
in darkness,
level editor
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still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
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I've been playing with many different ideas for the home screen, some displaying a lot of data from the game and some more simple. Any...
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The screenshot below shows a new map being made in the level editor. (I'm going to add more objects to the game in the future to make i...
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After writing this article, I have decided to split this history of the beginning of my journey into independent game development into three...
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