Even though I haven't decided on the exact type of game that I'm going to make, I have several rough plans and ideas, and no it's probably going to be tile-based, so I've decided to make a rough level editor, nothing to fancy, just something that can read from a tilemap image and change the tiles when the user clicks on one.
The basics are finished, but I've yet to implement a scrolling map view, file select to choose which file to edit or edit the level size without opening the files separately.
I know it's only taken me an afternoon to get to this point, but I'm relatively pleased, as I plan to make some tile-based games, such as a platformer, over-head and puzzle games, as well as the main game I'm going to focus on.
Subscribe to:
Post Comments (Atom)
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
-
Just a small update, to show that I'm still working on this in my free time. And also, I'm trying to plan how the race works prop...
-
Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
-
A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
No comments:
Post a Comment