22 January, 2010

Level editor

Ok, I've had a bit of a busy week, with preparing my students in my real job for exams, so I haven't had much time to work on the game.

But what I have done, is re-written the level editor slightly, and created some temporary tiles and stolen a character graphic from another game just for temporary purposes to see what the game could look like.

Here is a screenshot of the current progress, showing a character falling from the sky (as there is no collision detection yet) and the tilemap working


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