Ok, I've had a bit of a busy week, with preparing my students in my real job for exams, so I haven't had much time to work on the game.
But what I have done, is re-written the level editor slightly, and created some temporary tiles and stolen a character graphic from another game just for temporary purposes to see what the game could look like.
Here is a screenshot of the current progress, showing a character falling from the sky (as there is no collision detection yet) and the tilemap working
22 January, 2010
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still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
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Just a small update, to show that I'm still working on this in my free time. And also, I'm trying to plan how the race works prop...
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Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
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A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
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