28 January, 2012

Hangman stats

Ok here goes

Downloads
Ad-Supported Version
Total: 3000+
Android Market: 1,032
Slideme.org: 1775
mobango.com: 395
The slideme.org version started great after being on the first page for 2 days, but version in the Android Market is catching-up. The mobango version was added later, however it does now appear first when the user searches for 'hangman'.

Paid Version
Total: 7
slideme.org: 5
Android Market: 2


Leadbolt Ads:
Now, I think I could improve the placement of ads in the game. As for money from the ads,(I have one banner ad on the title screen and then a wall ad that appears in between each game) it's certainly slowed down from the initial 2 or 3 dollars a day. It's been 12 days, and I'm earning between 0.06 to 0.60 $ a day.

Ad-revenue: $12.04
Paid: less than $3 (although I can only take the money from the android market sales at the moment ($1+), because slideme.org requires you to make $100 before you can take it out)

Android Game 2: Pixel Strip

Pixel Strip.
Available here

This a game that takes the michael out of classic adult 16/32 bit games, (promising full nudity, but in the end displaying very little of the rude parts due to the pixelated graphics)

"You are represented in the game as an old balding dirty old man.
One day after getting to excited about another video of Briany Smears, you fall over off your stained chair and bump your head.
You wake-up. It's another average morning, yet somehow you feel different. It's your hands, they're alive with the dance of the game of Rock, Paper and Scissors.

You decide to use your new found power, to challenge beautiful woman to a stripping contest. Whoever loses, strips!"


There are five women who you challenge to a game of strip 'rock, paper and scissors'.

16 January, 2012

stats.not yet

I was thinking of giving stats of downloads of the free version and paid version everyday, but I think that is going overboard.

So, maybe I'll release them at the end of the week. So anyone in a similar position can have a good idea.

15 January, 2012

Stats First Day

I thought I'd release some stats.

I've released my games on the Android Market:
Sionco on Android Market

and on slide me (the slide me full version being slightly cheaper, as the android market as a limit on some countries)

Sionco on Slide me

It's been two days since I've released the paid app
and one and a day since I've released the ad supported free app

On slide me:
I've had 2 completed purchases of the full version
326 downloads of the free limited ad-supported version

on Android Market (of the first day and a half)
0 purchases
65 downloads of the free limited ad-supported version.

From the adds using two in-game adds from leadbolt.net, I've got 0.65$.


I think it's helped with slideme having newer apps on the front page, so it's got a lot more screen time.

But, as my first try at developing an Android game, I'm very happy with that!

14 January, 2012

Hangman for English Learners - Free Version

I've also released a free version of my hangman game.

This version has only ten subjects (compared to the 18 in the full version), and I probably won't update them (I might change my mind depending on what I make from the ads).
And also, it's add supported. It contains a small add that shows on the main screen, and one that shows after you finish a round of hangman.

I was considering push adds, that appear in the notification area, but after reading negative comments about them, and having experienced one myself (from which I promptly uninstalled the game which had it), I decided just to have the in game ads that show in a box, I'm using leadbolt's service, I'll update the blog with my experiences, but I've heard a couple of good words from other people who've used them.

Hopefully, what I wish for is that these adds can help with the food shopping.

Hangman Full Version

Hangman Free Basic Version

After releasing my first Android App..

Before I set out in making the android game, I knew that there's a whole load of hangman games on the Android market, so I wasn't really holding my breathe for any sales. (even though looking at it as a developer, the prices for some of these apps are ridiculously cheap). - Check my games out here.

But even if it doesn't sell I will continue to update it with new word lists, and improvements as my knowledge of android development continues.

What did I get out of it?

Well two things, the first being a sense of satisfaction on completing a game (even if it isn't a technically advanced game to program) and having some of my work for sale.

Secondly, an advanced knowledge of how developing and submitting a game to the Android market works. I had various setbacks. in the development stage, which I had to work out, and took a lot of time, which won't be repeated, and even in submitting my first app, it was three times lucky, in that I made small mistakes, such as not seeing that you can't change a free app to a paid app after you've submitted it.

So my advice would re-utter the advice of so many other people in the indie games development scene, in that you should start with something small, as this will allow you to make any errors, which you WILL make with the small game, so when you come to making the bigger game that you've always wanted to, it will go smoother, and you'll have more time on coding and less frustrations.

13 January, 2012

sionco.com

I eventually did buy www.sionco.com, using godaddy.com.
I feel it was better as it was about the same amount as sionco.info would have costed, and .com is a more used domain name.

still alive..

I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...