Showing posts with label b3d. Show all posts
Showing posts with label b3d. Show all posts

11 June, 2013

3D, Testing the Waters

The previous posts were related to a 2D space project that I was working on.  I say that in the past tense, because I'm still not sure what I want to do.  I haven't released a game since January because I had stopped enjoying programming due to pressuring myself too much to work on a big project that had become overwhelming (Grand Prix Super Manager).   And although I've been trying different ideas in the meantime, I hadn't put any real time into any of the ideas.


Today, I've started to have a look at what it would take to make a 3D game using Monkey and minib3d.  I've set my heart on a simple space shooter 'on rails'.
It's my first real foray into 3D programming (I had tried a few years ago, but my programming knowledge was lacking at the time), and although I'm still not sure on whether it will lead to anything. So, here is today's progress:

The first screenshot shows a small 3D space ship model I created that currently only flies forward over some land, it currently runs on PC's through flash and mobiles using Android:


The second screenshot shows the a basic 3D ship model in the model editor which I'm testing out. 




still alive..

I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...