09 July, 2013
Seren Nova 3D: Adding Gameplay
I have two free weeks to work on my new 3D space shooter called Seren Nova 3D, so hopefully I can keep progressing. I'm now focusing on game-play, such as what happens when the enemy or player is shot and collisions.
I'll keep you updated
27 June, 2013
Seren Nova 3D : More Enemies
18 June, 2013
3D shooter: Progress
I been working with the control system and thanks to some nice helpers at the Blitz3D forum learning about movement and control in 3D games, as well as some theory about the targeting system in Star Fox (aka Lylat Wars in the UK).
Now, thanks to this great help with working out the movement and adapting some code kindly given to me, I'm pretty happy with how the ship moves.
Over the weekend I haven't been able to stop thinking about the game and have come-up with some ideas for names:
Seren 1 (seren is Welsh for star) Serol (welsh for stellar, could use it with a name, such as the pilot or squadron) Galaeth (galaxy).
Regarding how it plays, I'm considering two game modes (ideally, I'd like to have them both): 1. A survival mode, where the player has to survive as long as possible and random enemies are created, this would be the easiest to implement. 2. Story mode, where the player has to travel to different worlds or environments, such as in a city or in an asteroid field. This mode will depend on how confident I feel in my programming abilities as I am learning 3D game development as I go.
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
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Just a small update. Yesterday and today, I'm back working on Grand Prix Super Manager. As mentioned before, I'm working on t...
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Just a small update, to show that I'm still working on this in my free time. And also, I'm trying to plan how the race works prop...
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I've been playing with many different ideas for the home screen, some displaying a lot of data from the game and some more simple. Any...
