Showing posts with label indie. Show all posts
Showing posts with label indie. Show all posts

14 June, 2013

3D Space Game: We have buildings!

I'm back working on my 'on rails' space shooter game.

If I do finish this game, levels will either be in space or above the ground on planets.  One question to do with levels that I've been thinking about are whether to have fixed pre-designed levels or randomly created ones.

The planet levels will be in different locations, such as above a city, in the mountains, above lava. 
So, today, I've been trying to create a city and playing with adding randomly sized and placed buildings in the level, and they work quite well in that once they disapear behind the level, they are moved into a random position in front of the player.


The player approaches a dense city

Inside the city

A city with 'thinner' buildings

01 October, 2012

New Forum for F1 management games

I've created a forum to discuss F1 games (more specicifally F1 management games):

www.sionco.com/forum

The forum has been created for two reasons:

1.  To discuss Grand Prix Manager 2
2. For people who create F1 games (management or arcade) to come together and discuss their projects, share resources, etc..


Please come, sign-up, and help grow the community!

still alive..

I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...