12 February, 2013

Start Screens (GP Hero and Grand Prix Super Manager)

The current start screen for Grand Prix Super Manager

and a ' classic F1 poster' type image that I'm thinking of using for Grand Prix Hero


11 February, 2013

Still alive. Update. Two F1 Games

I'm still alive.

Since my last post, I hadn't done much work on any games until this last week.  I'm working on two games, Grand Prix Super Manager, which is a F1 management game for Android, PC, flash and also Grand Prix Hero a top-down 2D classic F1 racing game...


Main Project Update: Grand Prix Super Manager

I restarted (GPSM) my F1 management game last month, and have started working on it again.  To be honest, I'm not going to make any promises about when it will be finished.  All I can say is that it will be finished when it's finished. whether it takes a month or a few months.

All screens will be redesigned, and I'll be focusing on the Grand Prix weekend simulation first, as that is the part that stopped me in the past, and once that is finished, I'll just have the easier parts to do.

Here are some screenshots:


The beginnings of the Pre Race Press Screen, where you can select how much promotional work you want your drivers to do.  Hopefully this will be more interactive eventually.


The team select screen.  I'll eventually include more detail and maybe graphics and make the HRT team editable, but for now it works and is functional.


The current state of the Grand Prix weekend session screen which I'm currently focusing my efforts.  It will eventually look better, but I just want to get this monster finished first.




Second Project:  Grand Prix Hero
I'm also working on a small 1960's F1 racing game called Grand Prix Hero.  Hopefully it should be available for Android mobiles and on the internet via flash.
Right now, I have the beginnings of a basic track editor, and also in the game you can drive a car around the track.  

The current state of the game.(Graphics are temporary)

The current state of the track editor.

16 January, 2013

Zombie Rush shootemup for Android / Flasj

I've finished Zombie Rush, and it's now available to download from the Google Play Store.

Zombie Rush is a 2d topdown shoot 'em up.  It's available to play now with the flash version or on the Google Play Store for android phones.
Google Play Store Description:

"Shoot and don't stop shooting!

The world has ended, it's is definitely the apocalypse.
However, one city survives!
As t
he last surviving soldier you must fight of the oncoming zombie hordes and make sure that none get past you and to the unprotected survivors in the city.

Featuring different weapons such as assault rifles, shotguns and even a gatlin gun! As well, as many different types of zombies."


Again, it's been made using Monkey.

Download Free Version from Google Play

Play the flash version now on Kongregate.

Download Full Version from Google Play (Link should be working in a few moments)








11 January, 2013

Zombie Rush a small game + gpsm small news

I'm nearly finished another small game, it's taken two afternoons and is called Zombie Rush.

It currently looks like this,
with 5 different zombies (including zombie Nazi) and 4 different weapons, quite fun so far:



Hopefully, It should only need one more afternoons work to finish and release it for Android and flash. I'm really enjoying using the Monkey programming language. So very happy with my investment.


As for my main project, Grand Prix Super Manager.
I've been working on the race engine, trying to be as modular as possible so I can work on a small area at a time, without it affecting the other areas of the Grand Prix weekend simulation, I've hopefully got all the sections and modules that will make up the Grand Prix weekend set-up.

I've also been playing a bit of Pole Position 2012, which has some really nice things in it, such as I like the merchandise and the driver training parts, but it really does seem like it was a half-finished game, which is quite buggy.



08 January, 2013

F1: Grand Prix Super Manager News

After a brief diversion to learn the Monkey programming language  by creating casual game Rocket Croc for Android and in Flash, I'm back to working on Grand Prix Super Manager (which I've started again in Monkey).   I've worked on it for three days, as well as creating a definite plan of what each screen in the game has and does and what features will be in the finished version.  This will help me finish the game, instead of adding new ideas all the time.

One addition to my plan is the addition of news.  Anything that happens to any of the teams will appear in the news.

The current screen (shown below) is a bit basic, but it works and updates correctly.  I'll probably change the layout later on.

06 January, 2013

Play Rocket Croc online at Kongregate

I've uploaded a flash version of Rocket Croc to Kongregate:

http://www.kongregate.com/games/sionco/rocketcroc

It's my first game uploaded to the site, so please play it and if you feel generous, a 5 star rating (as it's in the monthly competition).


That's my first game built with Monkey, and it's been a useful learning experience getting used to how Monkey works and launching the game on different formats (currently Android and Flash)  which should benefit me with future games such as Grand Prix Super Manager.

05 January, 2013

Rocket Croc, now available for Android !

I've released a fun little game called Rocket Croc.  

The description:

Croc is about to blast-off to the sky in search of food!
Welcome to the future of the animal kingdom.! As the last remaining crocodile, you must charge-up your rocket pack and blast-off to the skies in search of food. All the fish and aquatic life have found technology to upgrade themselves and escape to the sky, away from the predators of the water. As Rocket Croc, try and eat as many animals as you can on each flight to conquer your hunger before you fall back to earth. But beware, you are not the only predator from the oceans and rivers who has found the power of flight!

 


It's now available from the Google Play App Store for Android phones and tablets:

The Full Version: Google Play Download Link
The Ad-supported Free Version: Google Play Download Link




I appreciate your download!

still alive..

I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...