Showing posts with label casual. Show all posts
Showing posts with label casual. Show all posts

16 January, 2013

Zombie Rush shootemup for Android / Flasj

I've finished Zombie Rush, and it's now available to download from the Google Play Store.

Zombie Rush is a 2d topdown shoot 'em up.  It's available to play now with the flash version or on the Google Play Store for android phones.
Google Play Store Description:

"Shoot and don't stop shooting!

The world has ended, it's is definitely the apocalypse.
However, one city survives!
As t
he last surviving soldier you must fight of the oncoming zombie hordes and make sure that none get past you and to the unprotected survivors in the city.

Featuring different weapons such as assault rifles, shotguns and even a gatlin gun! As well, as many different types of zombies."


Again, it's been made using Monkey.

Download Free Version from Google Play

Play the flash version now on Kongregate.

Download Full Version from Google Play (Link should be working in a few moments)








06 January, 2013

Play Rocket Croc online at Kongregate

I've uploaded a flash version of Rocket Croc to Kongregate:

http://www.kongregate.com/games/sionco/rocketcroc

It's my first game uploaded to the site, so please play it and if you feel generous, a 5 star rating (as it's in the monthly competition).


That's my first game built with Monkey, and it's been a useful learning experience getting used to how Monkey works and launching the game on different formats (currently Android and Flash)  which should benefit me with future games such as Grand Prix Super Manager.

05 January, 2013

Rocket Croc, now available for Android !

I've released a fun little game called Rocket Croc.  

The description:

Croc is about to blast-off to the sky in search of food!
Welcome to the future of the animal kingdom.! As the last remaining crocodile, you must charge-up your rocket pack and blast-off to the skies in search of food. All the fish and aquatic life have found technology to upgrade themselves and escape to the sky, away from the predators of the water. As Rocket Croc, try and eat as many animals as you can on each flight to conquer your hunger before you fall back to earth. But beware, you are not the only predator from the oceans and rivers who has found the power of flight!

 


It's now available from the Google Play App Store for Android phones and tablets:

The Full Version: Google Play Download Link
The Ad-supported Free Version: Google Play Download Link




I appreciate your download!

29 December, 2012

Rocket Croc - There are Piranhas! (and giant squid!)

I've nearly finished Rocket Croc, here are some images of the new animals I added today, as well as the current Level Select Screen.




Rocket Croc - Casual Game

As mentioned before, I've decided to switch over to using the Monkey programming language, and to get used to it. So, before I continue to work on Grand Prix Super Manager in Monkey, I've decided to make a small casual mobile game.

That game is Rocket Croc.  

It's taken me two afternoons and is nearly finished.  The idea is that you control a rocket propelled Crocodile in its search to eat.    Their are many technologically improved animals flying, such as fish, turtles and whales, and not all of them are good for the crocodile to eat.


Hopefully, (although I haven't bought the full version of monkey yet) the game will be available for Android, Flash and Windows.

16 December, 2012

Inspirational Indie Success

I've been inspired by the amount of money Grey Alien Games has made, being an indie developer, $145,000 from 3 games in 6 months.  You can read about the success here:

http://greyaliengames.com/blog/143000-from-3-casual-download-games-made-in-6-months/

I find very interesting that most of the money is from the downloadable casual PC and mac games market as opposed to the mobile market.  Which as improved my belief of trying to target both pc and mobile targets with my game.

I'm currently trying out monkey, which is a nice games programming language from the inventors of blitz3D and blitzmax which I love. It makes porting the game to different targets, such as (windows, mac, mobile targets) very easy.
So, I'll be testing it out in the next few days and consider whether to continue the development of GPSM (Grand Prix Super Manager) in that or to stick with Processing.

Now, I've got a lot of free time, so will really get back into developing GPSM and hopefully try and finish it in the next couple of months. Fingers Crossed and Start your engines....

still alive..

I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...