Showing posts with label em. Show all posts
Showing posts with label em. Show all posts

16 January, 2013

Zombie Rush shootemup for Android / Flasj

I've finished Zombie Rush, and it's now available to download from the Google Play Store.

Zombie Rush is a 2d topdown shoot 'em up.  It's available to play now with the flash version or on the Google Play Store for android phones.
Google Play Store Description:

"Shoot and don't stop shooting!

The world has ended, it's is definitely the apocalypse.
However, one city survives!
As t
he last surviving soldier you must fight of the oncoming zombie hordes and make sure that none get past you and to the unprotected survivors in the city.

Featuring different weapons such as assault rifles, shotguns and even a gatlin gun! As well, as many different types of zombies."


Again, it's been made using Monkey.

Download Free Version from Google Play

Play the flash version now on Kongregate.

Download Full Version from Google Play (Link should be working in a few moments)








11 January, 2013

Zombie Rush a small game + gpsm small news

I'm nearly finished another small game, it's taken two afternoons and is called Zombie Rush.

It currently looks like this,
with 5 different zombies (including zombie Nazi) and 4 different weapons, quite fun so far:



Hopefully, It should only need one more afternoons work to finish and release it for Android and flash. I'm really enjoying using the Monkey programming language. So very happy with my investment.


As for my main project, Grand Prix Super Manager.
I've been working on the race engine, trying to be as modular as possible so I can work on a small area at a time, without it affecting the other areas of the Grand Prix weekend simulation, I've hopefully got all the sections and modules that will make up the Grand Prix weekend set-up.

I've also been playing a bit of Pole Position 2012, which has some really nice things in it, such as I like the merchandise and the driver training parts, but it really does seem like it was a half-finished game, which is quite buggy.



still alive..

I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...