Showing posts with label language. Show all posts
Showing posts with label language. Show all posts

11 January, 2013

Zombie Rush a small game + gpsm small news

I'm nearly finished another small game, it's taken two afternoons and is called Zombie Rush.

It currently looks like this,
with 5 different zombies (including zombie Nazi) and 4 different weapons, quite fun so far:



Hopefully, It should only need one more afternoons work to finish and release it for Android and flash. I'm really enjoying using the Monkey programming language. So very happy with my investment.


As for my main project, Grand Prix Super Manager.
I've been working on the race engine, trying to be as modular as possible so I can work on a small area at a time, without it affecting the other areas of the Grand Prix weekend simulation, I've hopefully got all the sections and modules that will make up the Grand Prix weekend set-up.

I've also been playing a bit of Pole Position 2012, which has some really nice things in it, such as I like the merchandise and the driver training parts, but it really does seem like it was a half-finished game, which is quite buggy.



12 January, 2012

Hangman, nearly finished!

I've nearly finished my first game. It's a version of hangman for learners of the English language. It hasn't been the most taxing of projects, but it has been a nice little project to help me learn my way around creating simple educational games for Android. And another thing it's a finished game, which has been one thing I haven't achieved before.

The game features different selectable subjects, such as animals, sports, countries, from where the words are randomly selected. Also, it has the option for the user to use Google's translate application to translate the word into their own language.

I still have to improve the look of it a little more and also add some more word lists, but tomorrow I hope to upload it to the Android Market place. I'm not sure of the price I'll give it, but I'll keep you updated on my progress.

After it's published, I hope to add regular updates, such as a new word lists every so often. (ideally weekly or fortnightly). I also hope to add a score, so the user can keep track of their progress in each subject and also difficulty levels.

Screenshots of current progress (95%):





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18 March, 2011

Third Day

Well, Yes I did miss one week of development due to personal commitments. But this Friday (my only real free day that I can work on the project) I have completed the first game, the memory game, where the user has to find two similar cards (one with the English word on it and the other with a picture of the object or subject).

I'm fairly pleased, as this game is ready to be used across the different planets, and just needs the graphics to be inserted for each planet, and a score system (which I'll implement across the whole game).

I'm even considering releasing a version of this game on it's own as a resource for teachers of the English language, with as many different vocabulary subjects as possible.

still alive..

I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...