Showing posts with label down. Show all posts
Showing posts with label down. Show all posts

16 January, 2013

Zombie Rush shootemup for Android / Flasj

I've finished Zombie Rush, and it's now available to download from the Google Play Store.

Zombie Rush is a 2d topdown shoot 'em up.  It's available to play now with the flash version or on the Google Play Store for android phones.
Google Play Store Description:

"Shoot and don't stop shooting!

The world has ended, it's is definitely the apocalypse.
However, one city survives!
As t
he last surviving soldier you must fight of the oncoming zombie hordes and make sure that none get past you and to the unprotected survivors in the city.

Featuring different weapons such as assault rifles, shotguns and even a gatlin gun! As well, as many different types of zombies."


Again, it's been made using Monkey.

Download Free Version from Google Play

Play the flash version now on Kongregate.

Download Full Version from Google Play (Link should be working in a few moments)








05 June, 2012

NaGaDeMo 4th June, Android shooter Update

Wow, two posts in the same day!
First a screenshot, showing that a basic map created is loaded in the game (still no textures or objects)

and also, I've only just seen this game through searching google images, but this is the sort of look I think I am leaning too:
http://db.tigsource.com/games/hakaiman


Also, I'm still not totally convinced about the control system.  As said in a previous post, I'm currently using a system where the player moves to where the user taps, but feel that this might not be great for one to one combat.  However, I don't really want to take up more space on the screen, with a control pad overlay.  Any ideas? Anybody reading?

still alive..

I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...