Just a minor update.
Today, I've given nearly every object/enemy a health level, so when shot the level will go down until it reaches 0 and is destroyed.
I've also been trying to improve the game performance for lower powered android phones, by removing unnecessary loops and checks in the code. The device I'm testing the Android version on is a Samsung Galaxy Ace, which is a low-mid range phone and it's running quite well on it.
Subscribe to:
Post Comments (Atom)
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
-
Today, I've spent a few hours on both the PC and Android Versions of my (hopefully) up and coming Formula One Grand Prix Management game...
-
Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
-
I've spent today thinking about the many different vocabulary subjects for the 'Classic Word Games' game. I've also made a ...
No comments:
Post a Comment