Just a minor update.
Today, I've given nearly every object/enemy a health level, so when shot the level will go down until it reaches 0 and is destroyed.
I've also been trying to improve the game performance for lower powered android phones, by removing unnecessary loops and checks in the code. The device I'm testing the Android version on is a Samsung Galaxy Ace, which is a low-mid range phone and it's running quite well on it.
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