Just a minor update.
Today, I've given nearly every object/enemy a health level, so when shot the level will go down until it reaches 0 and is destroyed.
I've also been trying to improve the game performance for lower powered android phones, by removing unnecessary loops and checks in the code. The device I'm testing the Android version on is a Samsung Galaxy Ace, which is a low-mid range phone and it's running quite well on it.
Subscribe to:
Post Comments (Atom)
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
-
Just a small update, to show that I'm still working on this in my free time. And also, I'm trying to plan how the race works prop...
-
Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
-
A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
No comments:
Post a Comment