30 September, 2012

GP Race Manager. Slowly getting to where I was previously.

As mentioned before, my full attention isn't currently on my F1 management game, so I'm only working on it a couple of hours a week, and only doing small things.

But, I'm slowly getting to the stage of development where I was the previous time I attempted to make a Formula 1 management game.  But, it's a lot easier going this time, because I still remember freshly how I did things in the previous project, so for the moment, while I haven't started programming the actual race day engine, I don't have to think HOW I'm going to program a certain feature. Also, again as mentioned before, I'm only using one programming language to program the game for Android and PC (Windows and Linux) called processing, although I do miss programming in BlitzMax, which is great for making PC games.

Anyway, today, I have implemented some buttons that allow you to resign your drivers for next year or sack him (although, they will be improved in the future).
Also, I've added the third or test driver to each team, these updates can be seen in the screenshot below, which shows the game running on an Android mobile.


Finally, I've found a couple (not many) images of Ferrari and Toyota F1 cars which are royalty free.  One is shown in the screenshot of the game running on a linux PC below:


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