23 September, 2012

GP Race Manager: The Rebirth

In March/April I started making a F1 management game for Android , Linux and Windows systems (called GP Race Manager - here and here ).  But, I was using two seperate programming languages, Basic4Android for the android version and blitzMax for the PC version.  But, this was too much as they are completely different development tools (As well my opinion that b4a, not being up to the task of a management game) and I was writing two different versions of the same code.   The game was put on hold and I started other projects.

But now, I've restarted the game.  I'm using one language to make the game (processing) and the Linux/Windows PC version will be identical to the Android version, except for the screen layout.   This is because I think the buttons for a touchscreen Android device (mobile phones, tablets)  need to be different to a mouse driven device such as a PC or laptop.

My main focus will be to try and finish the other game (mission: infiltrate) as talked about on this blog, but occasionally when need a break from mission: infiltrate, I will do a little work on GP Race Manager.  And when I've finished mission: infiltrate I'll turn my full attention to GP Race Manager.



Progress: Version 0.1
Basic navigation system setup(buttons, different 'screens').
Loads data about teams, drivers and engines.
Can select a team.

Screenshots:




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