I've been inspired by the amount of money Grey Alien Games has made, being an indie developer, $145,000 from 3 games in 6 months. You can read about the success here:
http://greyaliengames.com/blog/143000-from-3-casual-download-games-made-in-6-months/
I find very interesting that most of the money is from the downloadable casual PC and mac games market as opposed to the mobile market. Which as improved my belief of trying to target both pc and mobile targets with my game.
I'm currently trying out monkey, which is a nice games programming language from the inventors of blitz3D and blitzmax which I love. It makes porting the game to different targets, such as (windows, mac, mobile targets) very easy.
So, I'll be testing it out in the next few days and consider whether to continue the development of GPSM (Grand Prix Super Manager) in that or to stick with Processing.
Now, I've got a lot of free time, so will really get back into developing GPSM and hopefully try and finish it in the next couple of months. Fingers Crossed and Start your engines....
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still alive..
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