I've released a fun little game called Rocket Croc.
The description:
Croc is about to blast-off to the sky in search of food!
Welcome to the future of the animal kingdom.! As the last remaining crocodile, you must charge-up your rocket pack and blast-off to the skies in search of food. All the fish and aquatic life have found technology to upgrade themselves and escape to the sky, away from the predators of the water. As Rocket Croc, try and eat as many animals as you can on each flight to conquer your hunger before you fall back to earth. But beware, you are not the only predator from the oceans and rivers who has found the power of flight!
It's now available from the Google Play App Store for Android phones and tablets:
The Full Version: Google Play Download Link
The Ad-supported Free Version: Google Play Download Link
I appreciate your download!
05 January, 2013
Rocket Croc, now available for Android !
02 January, 2013
2013 F1 Teams
...and running in a browser.
(although for official releases, I'll probably have to change the team names)
(although for official releases, I'll probably have to change the team names)
Labels:
2013,
android,
development,
diary,
f1,
flash,
game,
GPSM,
html5,
linux,
management,
manager,
monkey,
race,
teams,
windows
31 December, 2012
GPSM and new beginnings in monkey
I made another small game to get to know monkey and see if it's right for GPSM (my Formula 1 management Game), and I really like it, it's certainly helped my code to be more organised and more modular based.
so, now I'm back to making GPSM,
One change is that I've separated the garage screen into two, so as seen in the screenshot below, there is a garage screen , where you will be able to see the condition of each of your cars, make repairs and decide whether to use a different engine or gear box.
The R&D will be for the pure development of this and next years car.
Screenshot (please excuse the terrible font and the location of the 'continue' button, I'm still not sure where to put it)
so, now I'm back to making GPSM,
One change is that I've separated the garage screen into two, so as seen in the screenshot below, there is a garage screen , where you will be able to see the condition of each of your cars, make repairs and decide whether to use a different engine or gear box.
The R&D will be for the pure development of this and next years car.
Screenshot (please excuse the terrible font and the location of the 'continue' button, I'm still not sure where to put it)
30 December, 2012
2012: Review of the Year Part 1: My Android Games
This year I finished my first games and published them on the Google Play Store for android mobiles. Although, I don't actually rate any of them as being any good (except for hangman for educational purposes), they have given me a useful introduction into the commercial side of game making and have allowed me to feel more confident for the future (as before 2012, I had NEVER finished a game). They've also allowed me to pay the rent and buy a few beers.
Below, I have given the games that are available in the Android store my personal rating and then I'll show their total downloads for 2012.
My Scores
Hangman 6/10
Zombie Hell 4/10
Pixeloids 3/10
Zombie Infection Defender 2/10
PixelStrip 2/10
Don't Cry Ronaldo 1/10
Abramovich's Job 1/10
Stop Santa 1/10
The Penalty of Ramos 0/10
The Penalty of Messi 0/10
Free Downloads (Total = 484,632)
The Penalty of Ramos: 238,965 : (Released May 2012)
The Penalty of Messi 85,252 : (Released May 2012)
Don't Cry Ronaldo: 59,980 : (Released June 2012)
Zombie Infection Defender: 31,186 : (Released March 2012)
Hangman: 27,636 : (Released February 2012)
PixelStrip: 21,105 : (Released February 2012)
Zombie Hell: 13,214 : : (Released May 2012)
Abramovich's Job: 3,804 : (Released May 2012)
Stop Santa: 1,863 : (Released December 2012)
Pixeloids: 1,627 : (Released March 2012)
Obviously from the free downloads stats, you could probably imagine that the ones at the top made the most money from adverts and the ones at the bottom made only a little. Also, Santa was released on the 7th of December and was downloaded more times in December than Pixeloids was in 9 months, which shows that if your game doesn't look attractive, get any exposure or isn't relevant to any current subject it will probably die.
Total Downloads (Each Month of 2012)
February. Downloads = 11,251
March. Downloads = 19,889
April. Downloads = 28,599
May. Downloads = 225,884
June. Downloads = 118,233
July. Downloads = 60,420
August. Downloads = 14,416
September. Downloads = 15083
October. Downloads = 14,350
November. Downloads = 12,501
December. Downloads = 23,745
Conclusion
From these stats, we can see that my worst apps made the most money by far. So, even if you (like me with The Penalty of Ramos) make the worst game imaginable and only spend an hour on it, if you aim it at the right audience (in this case Spain) or target a popular subject at the right time, you can be relatively successful for a short period of time, such as The two 'Penalty of..' games where very successful for two months, and they quietened down.
Below, I have given the games that are available in the Android store my personal rating and then I'll show their total downloads for 2012.
My Scores
Hangman 6/10
Zombie Hell 4/10
Pixeloids 3/10
Zombie Infection Defender 2/10
PixelStrip 2/10
Don't Cry Ronaldo 1/10
Abramovich's Job 1/10
Stop Santa 1/10
The Penalty of Ramos 0/10
The Penalty of Messi 0/10
Free Downloads (Total = 484,632)
The Penalty of Ramos: 238,965 : (Released May 2012)
The Penalty of Messi 85,252 : (Released May 2012)
Don't Cry Ronaldo: 59,980 : (Released June 2012)
Zombie Infection Defender: 31,186 : (Released March 2012)
Hangman: 27,636 : (Released February 2012)
PixelStrip: 21,105 : (Released February 2012)
Zombie Hell: 13,214 : : (Released May 2012)
Abramovich's Job: 3,804 : (Released May 2012)
Stop Santa: 1,863 : (Released December 2012)
Pixeloids: 1,627 : (Released March 2012)
Obviously from the free downloads stats, you could probably imagine that the ones at the top made the most money from adverts and the ones at the bottom made only a little. Also, Santa was released on the 7th of December and was downloaded more times in December than Pixeloids was in 9 months, which shows that if your game doesn't look attractive, get any exposure or isn't relevant to any current subject it will probably die.
Total Downloads (Each Month of 2012)
February. Downloads = 11,251
March. Downloads = 19,889
April. Downloads = 28,599
May. Downloads = 225,884
June. Downloads = 118,233
July. Downloads = 60,420
August. Downloads = 14,416
September. Downloads = 15083
October. Downloads = 14,350
November. Downloads = 12,501
December. Downloads = 23,745
Conclusion
From these stats, we can see that my worst apps made the most money by far. So, even if you (like me with The Penalty of Ramos) make the worst game imaginable and only spend an hour on it, if you aim it at the right audience (in this case Spain) or target a popular subject at the right time, you can be relatively successful for a short period of time, such as The two 'Penalty of..' games where very successful for two months, and they quietened down.
29 December, 2012
Rocket Croc - There are Piranhas! (and giant squid!)
I've nearly finished Rocket Croc, here are some images of the new animals I added today, as well as the current Level Select Screen.
Labels:
android,
animal,
casual,
croc,
development,
diary,
flash,
game,
linux,
monkey,
pc,
rocket,
windows
Rocket Croc - Casual Game
As mentioned before, I've decided to switch over to using the Monkey programming language, and to get used to it. So, before I continue to work on Grand Prix Super Manager in Monkey, I've decided to make a small casual mobile game.
That game is Rocket Croc.
It's taken me two afternoons and is nearly finished. The idea is that you control a rocket propelled Crocodile in its search to eat. Their are many technologically improved animals flying, such as fish, turtles and whales, and not all of them are good for the crocodile to eat.
Hopefully, (although I haven't bought the full version of monkey yet) the game will be available for Android, Flash and Windows.
That game is Rocket Croc.
It's taken me two afternoons and is nearly finished. The idea is that you control a rocket propelled Crocodile in its search to eat. Their are many technologically improved animals flying, such as fish, turtles and whales, and not all of them are good for the crocodile to eat.
Hopefully, (although I haven't bought the full version of monkey yet) the game will be available for Android, Flash and Windows.
22 December, 2012
An image of my F1 management game coming in 2013
Grand Prix Super Manager, my ultimate goal as a bedroom coder to create an F1 management game. Hopefully, I can finish it in the before March and want to set myself a visible deadline.
So I've made this image of my Formula one game, which I've set as my desktop to motivate myself:
I created the whole image myself (well except for the Windows, Linux and Android logos)
Labels:
1,
android,
development,
di resta,
diary,
f1,
formula,
game,
lotus,
management,
manager,
one,
software
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