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30 December, 2012

2012: Review of the Year Part 1: My Android Games

This year I finished my first games and published them on the Google Play Store for android mobiles.  Although, I don't actually rate any of them as being any good (except for hangman for educational purposes), they have given me a useful introduction into the commercial side of game making and have allowed me to feel more confident for the future (as before 2012, I had NEVER finished a game).  They've also allowed me to pay the rent and buy a few beers.

Below, I have given the games that are available in the Android store my personal rating and then I'll show their total downloads for 2012.

My Scores
Hangman 6/10
Zombie Hell 4/10
Pixeloids   3/10
Zombie Infection Defender  2/10
PixelStrip 2/10
Don't Cry Ronaldo 1/10
Abramovich's Job 1/10
Stop Santa 1/10

The Penalty of Ramos  0/10
The Penalty of Messi 0/10


Free Downloads  (Total = 484,632)
The Penalty of Ramos:    238,965  :  (Released May 2012)

The Penalty of Messi 85,252  :  (Released May 2012)

Don't Cry Ronaldo:    59,980  :  (Released June 2012)

Zombie Infection Defender:    31,186  :  (Released March 2012)

Hangman:    27,636  (Released February 2012)

PixelStrip:    21,105  :  (Released February 2012)

Zombie Hell:    13,214 :  :  (Released May 2012)
Abramovich's Job:    3,804  :  (Released May 2012)
Stop Santa:    1,863  :  (Released December 2012)
Pixeloids:    1,627  :  (Released March 2012)

Obviously from the free downloads stats, you could probably imagine that the ones at the top made the most money from adverts and the ones at the bottom made only a little. Also, Santa was released on the 7th of December and was downloaded more times in December than Pixeloids was in 9 months, which shows that if your game doesn't look attractive, get any exposure or isn't relevant to any current subject it will probably die.



Total Downloads (Each Month of 2012)
February.  Downloads = 11,251
March.  Downloads = 19,889
April.  Downloads = 28,599
May.  Downloads = 225,884
June.   Downloads = 118,233
July.  Downloads = 60,420
August.  Downloads = 14,416
September.  Downloads = 15083
October.  Downloads = 14,350
November.  Downloads = 12,501
December.  Downloads = 23,745

Conclusion
From these stats, we can see that my worst apps made the most money by far.  So, even if you (like me with The Penalty of Ramos) make the worst game imaginable and only spend an hour on it, if you aim it at the right audience (in this case Spain) or target a popular subject at the right time, you can be relatively successful for a short period of time, such as The two 'Penalty of..' games where very successful for two months, and they quietened down.




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