13 January, 2012

Finally, Available on the Android Market

Click here for my first game that's published on the Android market:

Click here: Hangman on Android Market

To be honest I'm excited that it's there. Whether it get's any sales or not, is another thing.

But I do hope to get some sales, through to the promise that it will be updated regularly with new topics and words.


currently it has 18 topics and over 600 words. I hope to add a new topic every week.
Also, I'd like to add some new features like

Hangman Android App/Game for sale on slideme

I've finally released my hangman Android game for sale.
While I'm waiting for it to appear on the Android market here is the link to the hangman app on the slideme website:

http://slideme.org/application/hangman-9

A description:

A game of classic hangman that is designed for both learners of the English language and native English speakers.

Currently featuring 18 different topics (with more topics to be added regularly)

Over 605 words (with more to be added in updates).

Also, if the google translate application is installed, the program will translate the word into your language, just by pressing the translate button at the end of a game.

If you are learning English this is the version of hangman to have. Created by a teacher of English.


12 January, 2012

Hangman, nearly finished!

I've nearly finished my first game. It's a version of hangman for learners of the English language. It hasn't been the most taxing of projects, but it has been a nice little project to help me learn my way around creating simple educational games for Android. And another thing it's a finished game, which has been one thing I haven't achieved before.

The game features different selectable subjects, such as animals, sports, countries, from where the words are randomly selected. Also, it has the option for the user to use Google's translate application to translate the word into their own language.

I still have to improve the look of it a little more and also add some more word lists, but tomorrow I hope to upload it to the Android Market place. I'm not sure of the price I'll give it, but I'll keep you updated on my progress.

After it's published, I hope to add regular updates, such as a new word lists every so often. (ideally weekly or fortnightly). I also hope to add a score, so the user can keep track of their progress in each subject and also difficulty levels.

Screenshots of current progress (95%):





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07 January, 2012

Android

I've downloaded a copy of basic4android because I'm interested in developing mainly educational games for mobile phones, and was looking for something that's not too far away from what I'm used to.

So, I was pleasantly surprised with the ease basic4android allowed me to do this, from testing the game on my own mobile phone to designing the screen for it.

In the first afternoon that I've played with this not overpriced toy, I've managed to create a simple hangman game, that's shown in this screenshot. I can't let anyone play it at the moment as I haven't yet got an Android developers license and am only using the trial version of basic4android, but I'm mightily impressed and am considering buying it. I do feel that it could a good bit of software for the type of educational games that I'm thinking of creating.

04 January, 2012

weebly and sionco.com .info?

I have no skills for website design. So, I've used a service called weebly, that's has a quite good wysiwyg web page designer compared to others I've seen in the past. It's also allowed for me to put a flash game on the website.

Weebly: http://www.weebly.com/link/E7FopG

My website: sionco.weebly.com

Also, I haven't renewed sionco.info, but, I'm considering buying sionco.com or similar. Watch this space!

23 December, 2011

Long Time, Decisions. Flash or BlitzMax

It's been a long time. I've had a baby.

I've recently come back to one of my projects, the noir platformer, which I hope to start again (not the level editor, that works fine) But I've got a big decision.

I can either go the flash (and possibly iphone app) route using a piece of software called stencyl, or go back to blitzmax, which means the linux/Windows PC game.

Please, test out this initial experiment (which took all of 5 minutes, so don't expect anything good) and tell me if it loads, or is too fast/slow:

Flash Game Test

06 October, 2011

still alive..

I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...