I'm still going with the car racing game.
I've been beating my head on the table for a few days and wasted a lot of paper trying to work things out, regarding the AI movement, and how I am going to create the tracks,.
The computer car movement still needs to be improved, but it does look like I'm getting somewhere with track creation:
My two initial options where either to create the track as a flat 2D image, which would have been the easiest, yet least visually appealing option, or create a 3D track. I've finally decided to go with the 3D track option and have made several attempts to create an initial track, that I can work with in this demoing phase, although I haven't added hills or trackside objects such as barriers. But this means that I hopefully can add elevation to the track and give the game more options and possibilities for the future, such as I could have an American banked-oval style circuit or the Eau-Rouge section of the Spa F1 circuit?, that's if the game changes from being a BTCC/WTCC touring car based arcade racing game.
Showing posts with label free. Show all posts
Showing posts with label free. Show all posts
25 September, 2013
06 September, 2013
3D Arcade Racing Game, 3rd Afternoon
I'm still experimenting with creating a 3D racing game, who knows if it will turn into anything serious or if it'll end up in unfinished demos/projects like most of my other attempts at games.
Today, I've added a system that allows me to record points around the track as a drive around to create a basic racing line for the computer (AI) cars .
Here are some screenshots:
Today, I've added a system that allows me to record points around the track as a drive around to create a basic racing line for the computer (AI) cars .
Here are some screenshots:
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| Oops! My first attempt at adding more cars |
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| More ordered, they're on the grid, but no movement yet. |
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| Still haven't setup collisions yet |
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| Lots of cars! |
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| We have basic movement! With the computer controlled cars erratically going from point to point around the track. |
17 October, 2012
GP Race Manager Editor
I've been away for a week working. But today I've returned. While I need another days rest before I get back into working on GP Race Manager, I have started making a basic editor for myself, to quickly edit the games data.
here is the current progress:
here is the current progress:
21 May, 2012
Abramovich's Job. My second weekly Android game.
I've created a fun little arcade game for this weeks weekly game.
It's called Abramovich's Job. In the game you play the part of Roberto di Matteo, and you must try and win a contract as Chelsea Football Club manager.
To win a contract you must guess the order in which Roman Abramovich want's you to win the competitions. It's a take on the classic board game Mastermind, where you put the trophies in order, and then Abramovich tells you how many trophies are in the correct position, and you must use this to try and guess again.
It features five trophies: The Premier League, The FA Cup, The Carling Cup, The Champions League and the Club World Cup.
Available to download here:https://play.google.com/store/apps/details?id=com.sionco.givemeajobambramovich
It's called Abramovich's Job. In the game you play the part of Roberto di Matteo, and you must try and win a contract as Chelsea Football Club manager.
To win a contract you must guess the order in which Roman Abramovich want's you to win the competitions. It's a take on the classic board game Mastermind, where you put the trophies in order, and then Abramovich tells you how many trophies are in the correct position, and you must use this to try and guess again.
It features five trophies: The Premier League, The FA Cup, The Carling Cup, The Champions League and the Club World Cup.
Available to download here:https://play.google.com/store/apps/details?id=com.sionco.givemeajobambramovich
19 May, 2012
Zombie Hell. Now available on Google Play for Android
My next game for Android mobile phones has been released, it's called Zombie Hell and is available here on the Google Play Store.
In the game you play a sole survivor of a zombie plague. Use two different types of guns or a grenade to fight of the Zombies.
There are 13 levels and 5 different types of Zombies.
01 May, 2012
F1 Race Manager PC Day 5
Ok,
Today, I've only had 2 hours to work on the PC version of the game but I've added the ability to improve parts. You can select which parts you want to improve, and they are improved after every race depending on the amount of parts in development and the number of staff. Although, eventually, I do hope to improve the graphics of this, and have a clickable car, here is a screenshot.
Today, I've only had 2 hours to work on the PC version of the game but I've added the ability to improve parts. You can select which parts you want to improve, and they are improved after every race depending on the amount of parts in development and the number of staff. Although, eventually, I do hope to improve the graphics of this, and have a clickable car, here is a screenshot.
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30 August, 2011
Free Fonts for commercial use
Have a read of this small article I wrote about a great resource for free fonts for commercial use:
Free fonts for commercial use
Free fonts for commercial use
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still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
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I've been playing with many different ideas for the home screen, some displaying a lot of data from the game and some more simple. Any...
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The screenshot below shows a new map being made in the level editor. (I'm going to add more objects to the game in the future to make i...
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Today, I've made progress in two areas of my F1 manager game. Firstly, the main screen now has a continue button, that advances a w...












