Showing posts with label weekly. Show all posts
Showing posts with label weekly. Show all posts

15 June, 2012

Don't Cry Ronaldo A game for Euro 2012

I've created a quick joke game called Don't Cry Ronaldo.

In the game you have to stop the balls, yellow cards and Messi's from coming near Cristiano Ronaldo, while letting him drink his milk.

The game is available for Android Mobile phones here  in the google play store:
https://play.google.com/store/apps/details?id=com.sionco.nolloresronaldo

Have a laugh and enjoy it while you watch Euro 2012




21 May, 2012

Abramovich's Job. My second weekly Android game.

I've created a fun little arcade game for this weeks weekly game.
It's called Abramovich's Job.  In the game you play the part of Roberto di Matteo, and you must try and win a contract as Chelsea Football Club manager.

To win a contract you must guess the order in which Roman Abramovich want's you to win the competitions.  It's a take on the classic board game Mastermind, where you put the trophies in order, and then Abramovich tells you how many trophies are in the correct position, and you must use this to try and guess again.

It features five trophies: The Premier League, The FA Cup, The Carling Cup, The Champions League and the Club World Cup.

Available to download here:https://play.google.com/store/apps/details?id=com.sionco.givemeajobambramovich





19 May, 2012

Zombie Hell. Now available on Google Play for Android

My next game for Android mobile phones has been released, it's called Zombie Hell and is available here on the Google Play Store.

In the game you play a sole survivor of a zombie plague.  Use two different types of guns or a grenade to fight of the Zombies.

There are 13 levels and 5 different types of Zombies.



17 May, 2012

Zombie Hell. Weekly/Bi-weekly Game Number 1

I've nearly finished my first weekly/bi-weekly (we'll see how it goes) Android game.

The game is called Zombie Hell and in the game the player makes a 'last stand' against the incoming zombie hoards.  There are different types of Zombies such as ones which walk faster or take more to kill.  Also, there are three types of weapon, a pistol, which in the game, never runs completely out of ammo, also a shotgun and grenade, which are only available on certain levels/certain moments.

Here is a screenshot of what it looks like so far.  I should have it finished by my own imposed 7 deadline, which is Saturday.


And here is a wallpaper / title screen that I made for it.


I'm also hoping to create 2 more games from this, a Star Trek style/themed game with phasers., and a Rambo style/themed game.

still alive..

I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...