I'm still going with the car racing game.
I've been beating my head on the table for a few days and wasted a lot of paper trying to work things out, regarding the AI movement, and how I am going to create the tracks,.
The computer car movement still needs to be improved, but it does look like I'm getting somewhere with track creation:
My two initial options where either to create the track as a flat 2D image, which would have been the easiest, yet least visually appealing option, or create a 3D track. I've finally decided to go with the 3D track option and have made several attempts to create an initial track, that I can work with in this demoing phase, although I haven't added hills or trackside objects such as barriers. But this means that I hopefully can add elevation to the track and give the game more options and possibilities for the future, such as I could have an American banked-oval style circuit or the Eau-Rouge section of the Spa F1 circuit?, that's if the game changes from being a BTCC/WTCC touring car based arcade racing game.
Showing posts with label racer. Show all posts
Showing posts with label racer. Show all posts
25 September, 2013
03 September, 2013
I'm back. Just playing around...
A car on a 2D image of a track..
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| A car on a 2D track graphic |
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| 2 Cameras and it moves! |
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| My first attempt at modeling a BTCC type racing car |
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| Lots of cameras |
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| I'm not sure what's happened here. |
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| The new track model I made is a little small... and white... |
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| That looks better! |
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| Acceleration feels better! |
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| A couple of corners |
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| Testing the sky-cam |
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| Zoomed out to the max! |
Labels:
arcade,
BTCC,
development,
diary,
game,
race,
racer,
TCAR,
touring car
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still alive..
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