I'm still experimenting with creating a 3D racing game, who knows if it will turn into anything serious or if it'll end up in unfinished demos/projects like most of my other attempts at games.
Today, I've added a system that allows me to record points around the track as a drive around to create a basic racing line for the computer (AI) cars .
Here are some screenshots:
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Oops! My first attempt at adding more cars |
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More ordered, they're on the grid, but no movement yet. |
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Still haven't setup collisions yet |
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Lots of cars! |
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We have basic movement! With the computer controlled cars erratically going from point to point around the track. |
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