Wow, two posts in the same day!
First a screenshot, showing that a basic map created is loaded in the game (still no textures or objects)
and also, I've only just seen this game through searching google images, but this is the sort of look I think I am leaning too:
http://db.tigsource.com/games/hakaiman
Also, I'm still not totally convinced about the control system. As said in a previous post, I'm currently using a system where the player moves to where the user taps, but feel that this might not be great for one to one combat. However, I don't really want to take up more space on the screen, with a control pad overlay. Any ideas? Anybody reading?
Subscribe to:
Post Comments (Atom)
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
-
Just a small update, to show that I'm still working on this in my free time. And also, I'm trying to plan how the race works prop...
-
Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
-
A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
No comments:
Post a Comment