Just a quick update.
In the first 3 hours.
I've starting creating the basic navigation system of the game.
version 0.01
-Created basic program structure.
-I've got a simple menu at the top of the screen for exiting the game, and returning to the main screen.
-I've created the navigation for entering the different themed sections (Currently they are badly drawn planets, such as number planet, colour planet, animal planet, etc..)
28 February, 2011
27 February, 2011
New Start. New Game. A Project for 2011
Announcing: Project 2011
Today, I've decided to make an educational video game for young foreign learners of the English language.
The game will have different themed sections (such as a section on colour, a section on animals, numbers, etc..) and within each section there will be various fun games for children to play and learn.
About 2 years ago I did actually start making an identical game called 'Learn & Play' (as seen in the games section on my website) but it never got completed due to my lack of programming knowledge at the time, I've put it available to download on my website, although it is a bit of gamble of which games in which planets work, and which ones don't.
As for the new game, It will use none of the code from the old game (because basically, it was a mess and full of simple mistakes. Even though I'll keep it at the moment while I'm starting-out, I'm not sure if I'll keep the space theme for the final game.
My ultimate aim is to be able to sell this game.
Here are a few small screenshots of the OLD ORIGINAL game:


Today, I've decided to make an educational video game for young foreign learners of the English language.
The game will have different themed sections (such as a section on colour, a section on animals, numbers, etc..) and within each section there will be various fun games for children to play and learn.
About 2 years ago I did actually start making an identical game called 'Learn & Play' (as seen in the games section on my website) but it never got completed due to my lack of programming knowledge at the time, I've put it available to download on my website, although it is a bit of gamble of which games in which planets work, and which ones don't.
As for the new game, It will use none of the code from the old game (because basically, it was a mess and full of simple mistakes. Even though I'll keep it at the moment while I'm starting-out, I'm not sure if I'll keep the space theme for the final game.
My ultimate aim is to be able to sell this game.
Here are a few small screenshots of the OLD ORIGINAL game:


25 February, 2011
Return of the dead
Wow, It's been a hectic few months with my work and moving around.
But as of today, I'm back to programming, with a new game development environment and set-up.
Today, I've mostly been playing around with my three unfinished games from last year,( a racing game, platform game, and a educational game)
Today, I've been mostly trying to work out what certain parts of the code do (TIP: Everybody say's it, but commenting your code is one of the best things you can do)
I'm still undecided of which game to continue, or whether to start a new one. But I'll keep you posted.
But as of today, I'm back to programming, with a new game development environment and set-up.
Today, I've mostly been playing around with my three unfinished games from last year,( a racing game, platform game, and a educational game)
Today, I've been mostly trying to work out what certain parts of the code do (TIP: Everybody say's it, but commenting your code is one of the best things you can do)
I'm still undecided of which game to continue, or whether to start a new one. But I'll keep you posted.
02 September, 2010
Basic Computer Car Path Following
Good Progress!
I've decided to add a racing line that the computer cars follow loosely to within a few pixels, and so far it works and the computer cars go from one point to another around the race-track.
However, I still need to add gradual turning to the computer cars, as at the moment when they reach one checkpoint, they immediately turn and face the next point.
The checkpoints are easily added through the editor.
I've decided to add a racing line that the computer cars follow loosely to within a few pixels, and so far it works and the computer cars go from one point to another around the race-track.
However, I still need to add gradual turning to the computer cars, as at the moment when they reach one checkpoint, they immediately turn and face the next point.
The checkpoints are easily added through the editor.
31 August, 2010
Back in business
Wow, everything seems to break at once!
After, installing a new screen in my laptop the power adapter failed, so I spent another few days without being able to work on my game, while waiting for a new adapter!
But, everything is back working now (Touch wood!).
After, installing a new screen in my laptop the power adapter failed, so I spent another few days without being able to work on my game, while waiting for a new adapter!
But, everything is back working now (Touch wood!).
17 August, 2010
no work makes jack go crazy
I have a cracked laptop screen, so I haven't been able to continue the good initial progress I had made.
12 August, 2010
Game Plan
Here are the definite features that should be in the game, and also possible features that might make them game, depending on progress.
Definite Features in the game
. Single Races
. Car and Driver Selection
. Editable teams and cars via editing the text files in a text editor
. Editable cars via editing the graphics files.
. Basic computer AI movement, following a standard root around the tracks
Very Possible to be included in the game
. A Championship. (Racing for points over various circuits)
. The Editor to change or replace existing tracks
. Car Damage, (Tyres and bodywork)
. Pit-stops for damage.
. Computer movement with varied roots around the tracks
Least Possible features that might be in the game
. Career Mode (Moving up through different formulas and race categories)
. Car Set-ups, Wings,
. The Editor to import new tracks.
. Pit-stops for fuel and tyres.
. Varied computer movement with overtaking.
Definite Features in the game
. Single Races
. Car and Driver Selection
. Editable teams and cars via editing the text files in a text editor
. Editable cars via editing the graphics files.
. Basic computer AI movement, following a standard root around the tracks
Very Possible to be included in the game
. A Championship. (Racing for points over various circuits)
. The Editor to change or replace existing tracks
. Car Damage, (Tyres and bodywork)
. Pit-stops for damage.
. Computer movement with varied roots around the tracks
Least Possible features that might be in the game
. Career Mode (Moving up through different formulas and race categories)
. Car Set-ups, Wings,
. The Editor to import new tracks.
. Pit-stops for fuel and tyres.
. Varied computer movement with overtaking.
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