10 September, 2013
small update on my 3D car racing game
I've now added acceleration and braking points to the invisible path that the computer cars loosely follow, which guides them around the track, so now the computer cars don't go at 100% speed all around the track and slow down for the corners. It's a bit jerky, so will need improving in the future, but for now it's okay.
Will be watching the BTCC 2012 review tomorrow as well as highlights of this years race for inspiration.
Here's a screenshot of the current state of the game, using an above camera view, the computer cars race towards the first checkpoint:
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