I haven't had much time to work on the game. (current working title: GP Race Manager)
I've added a few things to the PC version, and it is nearly at the same stage as the android version. I've added free drivers, and the development of parts.
Here's the current functionality of the game:
Select team to manage (PC - YES) , (Android - No)
Fire and renew your drivers contracts (PC - YES) , (Android - Yes)
Sign other teams drivers (PC - YES), (Android - Yes)
Sign free drivers, (PC - nearly), (Android-Yes)
View car part development ( PC - YES) ,(Android -YES)
Develop new parts, (PC- No) , (Android- YES, basic system)
Increate engineering team (PC - No), (Android - YES)
Work out lap times depending on diver skill /car / engine, (PC - YES), (PC - NO)
Basic lap by lap race, (PC - NO), (Android - yes)
Give points depending on race result, (PC - NO), (Android - YES)
Advance time onto next grand prix, (PC, NO), Android -YES)
Subscribe to:
Post Comments (Atom)
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
-
Just a small update, to show that I'm still working on this in my free time. And also, I'm trying to plan how the race works prop...
-
Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
-
A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
No comments:
Post a Comment