14 April, 2012
F1 Manager Game (PC version) Day 3
Yesterday worked for a couple of hours on the Windows/Linux version. A lot of that was spent testing the game on Linux and Windows, realising that the order in which the GUI components are coded really affects the layout on the Windows version, sigh! I code in Linux, so hadn't tested it in Windows, when I did, the buttons were half visible and different parts of the GUI were overlapping other parts badly.
Anyway, as the screenshot above shows, I've started making the race screen, and the cars are given times automatically, depending on the car and driver ratings.
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still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
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Just a small update, to show that I'm still working on this in my free time. And also, I'm trying to plan how the race works prop...
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Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
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A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
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