For the first time, I'm starting to feel that this big project might actually be possible. But, from past experience, I know that the hardest part will be simulating the races, and that is where this project will succeed or fail.
Anyway, as I said I'm feeling quite positive and today I've focused on getting a basic system for improving/developing new car parts.
The screenshot shows the new garage/factory screen so far. I've added the ability to decide on the size of the workforce, (a bigger workforce meaning that work gets done quicker and the possibility of larger improvements).
Also, a different part (as shown in the screenshot) can be selected to be improved. Improvements are shown after each race weekend.
I've also fixed a few things with signing and sacking drivers. I've added a button that allows you to re-sign a driver for next year.
Finally, I've previously been planning the game bit by bit as I've been going on, as I have been being pessimistic about the chances of finishing the game. But, with two sections (drivers and development) having their basic functionality completed, I'm being optimistic, so have started to plan all the tasks that I need to do in a spreadsheet, rating them by time/importance and difficulty. Which will help me to decide on which part of the game to focus on depending on how much time I have and how tired I am. So, if I have only 30 minutes I can pick a smaller task and complete that. I will go on adding to the spreadsheet everyday, and if I can complete the most important tasks, I can then decide which of the less important tasks I should do before releasing the game.
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still alive..
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