21 February, 2012
glbasic
After many years, I've returned to glbasic to test it out, when I've got up to the same point with the game in glBasic, I'll compare it to the Pixeloids game made in processing, for speed, development ease, and other factors
Labels:
development,
diary,
glbasic,
pixeloids,
processing
Subscribe to:
Post Comments (Atom)
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
-
Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
-
Today, I've spent a few hours on both the PC and Android Versions of my (hopefully) up and coming Formula One Grand Prix Management game...
-
A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
No comments:
Post a Comment