21 February, 2012
glbasic
After many years, I've returned to glbasic to test it out, when I've got up to the same point with the game in glBasic, I'll compare it to the Pixeloids game made in processing, for speed, development ease, and other factors
Labels:
development,
diary,
glbasic,
pixeloids,
processing
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still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
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I've been playing with many different ideas for the home screen, some displaying a lot of data from the game and some more simple. Any...
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I released updates to both of my games on the 1st March, and I must have released them at the correct time, because my earnings have increa...
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A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
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