I thought I'd release some stats.
I've released my games on the Android Market:
Sionco on Android Market
and on slide me (the slide me full version being slightly cheaper, as the android market as a limit on some countries)
Sionco on Slide me
It's been two days since I've released the paid app
and one and a day since I've released the ad supported free app
On slide me:
I've had 2 completed purchases of the full version
326 downloads of the free limited ad-supported version
on Android Market (of the first day and a half)
0 purchases
65 downloads of the free limited ad-supported version.
From the adds using two in-game adds from leadbolt.net, I've got 0.65$.
I think it's helped with slideme having newer apps on the front page, so it's got a lot more screen time.
But, as my first try at developing an Android game, I'm very happy with that!
Subscribe to:
Post Comments (Atom)
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
-
I've been playing with many different ideas for the home screen, some displaying a lot of data from the game and some more simple. Any...
-
I released updates to both of my games on the 1st March, and I must have released them at the correct time, because my earnings have increa...
-
A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
No comments:
Post a Comment