22 February, 2009

Planning

This has probably been said by a million others, and there are people who can create small games without any form of planning. But, I have learnt that this is true, to create anything serious, planning is a must.

Planning will not only help you in the initial programming stage of your game, but also in the future if you need to revisit your code again, as shown in the following true example:

Before, I had even discovered PureBasic or BlitzMax, I had already made a basic plan of what I hoped my game would look like, what it would do, the navigational layout and some of the mini games.

However, after revisiting one of the mini games that I had not planned and has just basically hacked the code, I have seen what a big mistake this has been. The code is commented with some basic comments, however, I have found it extremely hard to understand how the mini game works properly.


So for me I think that it is back to my year old notebook, to plan the game out again.

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