This has probably been said by a million others, and there are people who can create small games without any form of planning. But, I have learnt that this is true, to create anything serious, planning is a must.
Planning will not only help you in the initial programming stage of your game, but also in the future if you need to revisit your code again, as shown in the following true example:
Before, I had even discovered PureBasic or BlitzMax, I had already made a basic plan of what I hoped my game would look like, what it would do, the navigational layout and some of the mini games.
However, after revisiting one of the mini games that I had not planned and has just basically hacked the code, I have seen what a big mistake this has been. The code is commented with some basic comments, however, I have found it extremely hard to understand how the mini game works properly.
So for me I think that it is back to my year old notebook, to plan the game out again.
Subscribe to:
Post Comments (Atom)
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
-
I've been playing with many different ideas for the home screen, some displaying a lot of data from the game and some more simple. Any...
-
I released updates to both of my games on the 1st March, and I must have released them at the correct time, because my earnings have increa...
-
A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
No comments:
Post a Comment