31 March, 2012
F1 Race Manager, Day 4 - Screenshot update
I still continue on this big (maybe too big) project.
I have just started today's few hours of work on the game (an F1 Management game for Android mobile phones). But I think some screenshots will demonstrate better, to where I am upto (very early)
The first screenshot shows the team selection screen.
The second screen shot shows the current state of the 'home screen' from where the player can reach most other screens. I intend to add screens for : sponsorship, finance and testing.
This screen shows the 'garage' which shows the stats of the car, and also where the user can set their mechanics to build/upgrade new parts.
This screen shows the driver information screen, where the user can see the stats of their own drivers, and eventually will be able to hire and fire drivers.
30 March, 2012
F1 mobile management Game, day 3
I've had even less time to programme today, but I'm pleased with what I got done.
The home screen now has 2 more options (4 in total), which are a screen to show the teams current drivers along with all their stats (and to browse other teams), I hope this screen will allow for firing/hiring new drivers in the future.
The second new thing I've added is the start of the garage screen, where currently the player can see the condition of their two cars, as well as stats. This screen will eventually be where the player can build/upgrade new parts for their cars.
I'm always thinking of new things that would have to be in the game, and the project seems to get bigger and bigger. So, I'll have to write a list of things that are important, and things that aren't necessary.
My plan is to have basic functionality at first, yet a working game, such as a basic race, and basic management options, such as hire/fire drivers, improve car parts.
29 March, 2012
F1 management game, day 2 update
I don't get a lot of time during the week to programme, but I've had 3 hours today.
I have implemented a temporary race screen, that even though the result is the same as the entry list order, it does give a result and points to the top ten teams and drivers.
I've also started the home screen, which at this moment only includes, details of the current year, the players team, and two buttons; one which gives the current championship tables, and the other that goes to the next race screen.
28 March, 2012
F1 management game, (working demo.)
It may be too big of a project, but I've started trying to make an F1 management game for Android. I've tried once doing this once for the PC - and had to stop as it was too big for one man. Being a mobile game, this will obviously be stripped back, compared to PC management games and won't go into extreme detail during the race or building the car.
In the first afternoon of work, I've setup the game to load in the teams and drivers and to display them and allow the user to choose a team to manage, so nothing much yet.
Even being stripped back, It does seem like a colossus task though...
27 March, 2012
Zombies!!! new android game based on Pixeloids
I've created a new game by changing the theme of Pixeloids, it's called Zombie Infection Defender and is available now.
Because I'm using coloured circles to represent the people and Zombies, it's enabled me to have more on screen at the same time, (initially 200 compared to Pixeloids 128) and this can again be increased or decreased depending on the performance of your phone/tablet.
Except for the graphics, other changes, include a new soldier weapon, that allows you to send in a soldier who follows and kills any zombies, before he blows himself up, instead of becoming a zombie.
I've also improved the Pixeloids (free version and paid version.) with the improvements from the Zombie Infection Defender game, in that the Infectoids follow any Pixeloids that are nearby.
Because I'm using coloured circles to represent the people and Zombies, it's enabled me to have more on screen at the same time, (initially 200 compared to Pixeloids 128) and this can again be increased or decreased depending on the performance of your phone/tablet.
Except for the graphics, other changes, include a new soldier weapon, that allows you to send in a soldier who follows and kills any zombies, before he blows himself up, instead of becoming a zombie.
I've also improved the Pixeloids (free version and paid version.) with the improvements from the Zombie Infection Defender game, in that the Infectoids follow any Pixeloids that are nearby.
25 March, 2012
16 March, 2012
Pixeloids, Finished
Despite a few disasters, and it being a month late, I've finally finished my third Android mobile game, Pixeloids. I've submitted the paid version to slideme.org, and Google Play (formally the Android Market). I'm too tired to submit the free, Ad-supported version, as I have to make one or two very minor changes first.
www.sionco.com
www.sionco.com
Labels:
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still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
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I've been playing with many different ideas for the home screen, some displaying a lot of data from the game and some more simple. Any...
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The screenshot below shows a new map being made in the level editor. (I'm going to add more objects to the game in the future to make i...
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Today, I've made progress in two areas of my F1 manager game. Firstly, the main screen now has a continue button, that advances a w...










