11 September, 2012

shooter game: a possible title?

I've been thinking of a title for my game and currently like:

mission: infiltrate

I've been creating a menu system that I can use in all of my games for the future and have a basic setup working for the game, which allows you to select the level or 'mission'.

Here's the current title screen, (it may well change in the future):

Tell me what you think.

10 September, 2012

Overhead shooter game. Today's Progress

As shown in the screenshot below. I've made some progress in the the game-play area of the game.   Now, in the editor the objectives can be setup, for example:
1: go to computer to turn off laser.
2: pick up security pass.
Currently the objectives are marked with a small red square as shown in the screenshot below, but I'll probably remove this for more difficulty.  Also, I've started to define all the different objects, such as the laser sets off the alarm (and will later alert the guards).

I've also made a list on a piece of A4 paper of all the tasks I need to do, divided into appropriate headings, such as 'Enemies' and 'Game Play' and then tasks that need to be done and are important to the game, and in a different colour other tasks that I'd like to add once the important tasks have been finished.  

Hopefully, this will allow me to concentrate on the core gameplay tasks that need to be done first.  And then I can think about adding cool features, such as lines/cones of sight for the guards.

I still don't have a name for this game.  any ideas?

09 September, 2012

Concept Picture


No, I haven't stopped and canceled another game mid-development.  I just had an idea for a type of game I'd like to make for mobiles, and drew a rough concept image to help me visualize it.  I'm not sure whether I'll make this game and not sure whether it would be a small strategy or action game.

I'll finally have time to get back to work on my games and my overhead shooter.
I've decided that it will be more action orientated (although I'd like to make a 2D Metal Gear Solid style game in the future).

27 August, 2012

Android Spy/Shooter Game Rebirth, day 3

Above is a photo of what the game looks like at the moment, I've tested it on two Android phones with different resolutions and it's working fine so far (touch wood). 

In the demo level I've created above (artwork will be improved), you can see a bit of how a level will play out.  The player has to go into the room at the top, where there are computers and find the right one to switch of the laser.  The laser blocks the entrance to the room at the bottom which has a desk with an ID card that will open the doors in the small room to the right which leads to the exit.

I'm still undecided on whether the game will be more about stealth or just full on action. 

26 August, 2012

Android Spy/Shooter Game Rebirth, Day 2.

This weekend I'm still not at home, so I haven't got a great deal done on my overhead shooter game.  But today I've added collisions with objects and the beginning of the bullets class, and tried to make an organized list of what needs to be done.

24 August, 2012

End of summer. Back to Work

After mentioned in the previous post, I haven't been able to do any programming over the last two months because of work and family commitments.

But, today I've got back to work, I've gone over and restarted the overhead shooter/spy game for Android using processing.org

I've redone collisions with the tilemap and setup the starting position of the player properly as defined in the level editor.

26 July, 2012

Update

For anyone who actually reads my blog, you will have noticed that I've deleted two blog posts, that's because I was going to create a small 'Track & Field' like olympics game for Android phones, but I have been busy in my real life and ran out of time.  To the right you can see the progress I got to.  I only managed to semi-complete one event (the 100m), where the player had to hit buttons on the screen as quickly as possible to run.  So this looks like it's one for the archives of failed or uncompleted games (for which I have many folders and games on my hard-drive).

So, I won't really have anytime this August to continue programming, with starting a new job, so my plans are to programme whenever I can.

I think I'll continue my top-down shooter, and maybe when I have free time create a proper design for the Grand Prix management game for Android phones.

So, in regards to sionco.com and my games development, these two months have been and will continue to be disappointing due to me having no time.  I hope that at the end of August I can really get back into things.  As, also the revenue from ads in my games has really slowed and I'm just about making enough to pay for the months food shopping.  (whereas for one month before, I had enough to pay rent, the bills and have a nice amount left over).

still alive..

I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...