After mentioned in the previous post, I haven't been able to do any programming over the last two months because of work and family commitments.
But, today I've got back to work, I've gone over and restarted the overhead shooter/spy game for Android using processing.org.
I've redone collisions with the tilemap and setup the starting position of the player properly as defined in the level editor.
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still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
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A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
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