27 June, 2013
Seren Nova 3D : More Enemies
18 June, 2013
3D shooter: Progress
I been working with the control system and thanks to some nice helpers at the Blitz3D forum learning about movement and control in 3D games, as well as some theory about the targeting system in Star Fox (aka Lylat Wars in the UK).
Now, thanks to this great help with working out the movement and adapting some code kindly given to me, I'm pretty happy with how the ship moves.
Over the weekend I haven't been able to stop thinking about the game and have come-up with some ideas for names:
Seren 1 (seren is Welsh for star) Serol (welsh for stellar, could use it with a name, such as the pilot or squadron) Galaeth (galaxy).
Regarding how it plays, I'm considering two game modes (ideally, I'd like to have them both): 1. A survival mode, where the player has to survive as long as possible and random enemies are created, this would be the easiest to implement. 2. Story mode, where the player has to travel to different worlds or environments, such as in a city or in an asteroid field. This mode will depend on how confident I feel in my programming abilities as I am learning 3D game development as I go.
14 June, 2013
3D Space Game: We have buildings!
If I do finish this game, levels will either be in space or above the ground on planets. One question to do with levels that I've been thinking about are whether to have fixed pre-designed levels or randomly created ones.
The planet levels will be in different locations, such as above a city, in the mountains, above lava.
So, today, I've been trying to create a city and playing with adding randomly sized and placed buildings in the level, and they work quite well in that once they disapear behind the level, they are moved into a random position in front of the player.
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The player approaches a dense city |
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Inside the city |
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A city with 'thinner' buildings |
3D Game 2013: Fire All Lasers!
12 June, 2013
3D Exploration, now with proper targets...
11 June, 2013
3D test, still going...
3D, Testing the Waters
Today, I've started to have a look at what it would take to make a 3D game using Monkey and minib3d. I've set my heart on a simple space shooter 'on rails'.
It's my first real foray into 3D programming (I had tried a few years ago, but my programming knowledge was lacking at the time), and although I'm still not sure on whether it will lead to anything. So, here is today's progress:
The first screenshot shows a small 3D space ship model I created that currently only flies forward over some land, it currently runs on PC's through flash and mobiles using Android:
The second screenshot shows the a basic 3D ship model in the model editor which I'm testing out.
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
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Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
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Today, I've spent a few hours on both the PC and Android Versions of my (hopefully) up and coming Formula One Grand Prix Management game...
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A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...