28 April, 2010
update. linux and enemies begin.
I got back to working on the game again today, and have begun the daunting journey of programming the enemies and objects.
But, for today's progress, the game now loads the enemies and objects from the level file created with the level-editor. Also, I've given gravity to the objects and enemies so they will fall if they walk of the side of a building.
I've also done some basic movement for the enemies (Well, actually they just walk to any building ledge, and then turn round and walk until they're at the other side. and so on.)
Finally, compiled the early development version for Linux, so you can keep up-to date with my progress, and I also want for people to test that it works.
You can download the windows and linux versions here.
Please tell me of any speed problems, or if they even work.
Labels:
development,
diary,
in darkness,
linux,
windows
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