17 April, 2010

Level Editor Version 0.2b

Today, I've returned to working on the level editor. In that to be able to reach my first goal of finishing a single level, I'll need to add enemies and objects to the game, (and having this completed will also be a motivational thing for me to0).

So, today I've spent four hours working on the level editor, and have added a nice little menu that opens up so the user can change between adding the level tiles, (which build up the world in 32x32 blocks) and adding enemies and objects.

I did have a bit of a 'Damn it!' moment when I couldn't figure out why when loading a level it wouldn't load the objects, because I'd forgot to read the part of the level's file that tells the editor how many objects there are, so I wasted some time here, until I suddenly realized what was missing when I was eating a sandwich.

I have actually been putting this of for a while, as I wasn't looking forward to getting back into the messy code of the editor and adding all this. But, I guess it's a big relief to have it done.

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