It was just over a year ago that I came up with my initial designs to create a computer game to help non-English speakers learn English, and what are my thoughts about the last year? Well to be honest, mostly negative.
What have I got to show for a year of work, well not a lot really. A semi functional program with only about five or six working games out of the twenty (or even more) that I had hoped to do. To me it will be a year of wasted opportunity, with extremely sporadic bursts of work and enthusiasm for the project.
But, I guess everything hasn't been bad. I do actually have a good framework of the game, where pieces and games can easily be inserted into it. and the framework could be used for future projects too. One of the card games from the project is complete and it could easily be taken out and made into it's own separate game, which I am seriously considering.
Secondly, I now can actually program well in a language (blitz, pure basic and some others) and even enjoy it, something which I was nowhere even close to last year.
I also have done extensive research of other so called bedroom programmers who have sold their games, whether they have been successful or failed. And from this I also have an idea of how I will market and sell my game, whether online or in person.
So overall, I guess even though in terms of progress on the programming side, I have achieved no where near what I wanted to, there are some really good positives to come out.
Subscribe to:
Post Comments (Atom)
still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
-
Just a small update, to show that I'm still working on this in my free time. And also, I'm trying to plan how the race works prop...
-
Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
-
A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
No comments:
Post a Comment