But this week I'm back to work.
I've completely changed how the different screens or sections (such as drivers screen, R&D screen) are setup by making the code more modular and this has also saved a nice of bit of memory when the game runs.
The theme of the game is now easily editable so I can easily change the colours or GUI in the future, if I think they need improving.
Also, I'm now started to redo the R&D in the game. Changes and Ideas:
- There are now 9 different parts that can be improved.
- You will be able to set how much of the budget is for this years car and how much for next years.
- For both this years parts and next years, you can set how conservative or radical you want to be with design. A conservative approach means steady progress depending on the budget and team size. A radical approach means a bit more of a gamble, in that the new part/car may turn out to be a massive improvement or simply may just not work.
- an improvement in reliability comes with either going to test sessions or taking part in each session in a Grand Prix weekend. So there will be more failures at the start of a season. (I'm also considering small improvements in reliability depending on the technical facilities a team has, but this is only a maybe).
No comments:
Post a Comment