Good Progress!
I've decided to add a racing line that the computer cars follow loosely to within a few pixels, and so far it works and the computer cars go from one point to another around the race-track.
However, I still need to add gradual turning to the computer cars, as at the moment when they reach one checkpoint, they immediately turn and face the next point.
The checkpoints are easily added through the editor.
02 September, 2010
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still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
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Just a small update, to show that I'm still working on this in my free time. And also, I'm trying to plan how the race works prop...
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Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
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A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
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