I've completed a bit more on editor size as well as the scale size.
As show below the track can be created and viewed from a distance in the editor, so you can see the whole track layout as you edit it. (whereas in the game, the player gets a zoomed in view).
Below is a simple track layout I created. Currently,I have only drawn 6 different track pieces, (2 straights and 4 corners) but I hope to get some help from someone to draw them better and create more as well as other options such as the grass and sand run-off areas, barriers, grandstands, the pits.
06 August, 2010
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still alive..
I'm still alive. Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I've been ...
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Just a small update, to show that I'm still working on this in my free time. And also, I'm trying to plan how the race works prop...
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Wow, yesterday afternoon, I spend my first afternoon on starting to create the racing 'Grand Prix' part of the game, but after a fe...
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A week has passed since my last update. But I've been frustrated with processing.org. It's definetly not suited to a tilemap base...
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