28 May, 2013
16 April, 2013
Sheep Sim, Afternoon 3
Wow, I'm not far from finishing my sheep simulation game (called: Sheep!). I'm trying to fight feature creep (which is when you keep adding little new things to a game and therefore it's never finished).
Updates:
New graphics for each sheep state, such as eating, walking, falling in love. I've also added a new watering animation.
Updates:
New graphics for each sheep state, such as eating, walking, falling in love. I've also added a new watering animation.
In the game you can now sell sheep, and get a price depending on their age. Also, you can get two sheep to fall in love and make a baby lamb.
Two screenshots of the updates:
15 April, 2013
Sheep : The Sheep Sim Game - Day 2
Today, I've continued working on 'Sheep' a simulation game about keeping a flock of sheep alive and healthy.
I've added a button in the corner of the game, which when clicked brings up a side bar with various buttons that can affect the game. The only button that currently has any functionality is the first one which allows you to water patches of grass to bring them back to life when after the sheep have eaten all of the grass in the patch. However, the water costs money, so can't be used all the time.
Screenshots


Labels:
android,
animals,
development,
diary,
farm,
flash,
flock,
game,
grass,
sheep,
sim,
ville,
water
11 April, 2013
Sheep, The start of a small game.
Today, I've started making a casual game for Android / Flash about a flock of sheep.
In the game you control a flock of sheep, you must keep them fed by keeping the grass under them green, stop predators, get your sheep to reproduce and sell them for meat before they grow too old.
Here are some screenshots of my current progress:
Hopefully, I can finish this game within a week. So, keep checking back for updates.
In the game you control a flock of sheep, you must keep them fed by keeping the grass under them green, stop predators, get your sheep to reproduce and sell them for meat before they grow too old.
Here are some screenshots of my current progress:
The current title screen
I'm still not too sure on the title, I'm also thinking of 'SimSheep' or 'The Life of Sheep'
The game screen.
The following screen shows what happens when the sheep eat the grass, it starts do die and become barren, this will be represented by different coloured squares on the field.
Labels:
android,
casual.,
development,
diary,
farm,
flash,
flock,
game,
grass,
sheep,
sim,
simulation
21 March, 2013
GPSM - Race Simulation . Overtaking & Accidents
This week, I'm finally starting to get some good work done on the race simulation part of Grand Prix Super Manager.
I've added basic overtaking to the game which, depending on many different variables, has currently has 4 outcomes ( a successful pass, an unsuccessful pass, a slight off circuit moment and a big crash). I'll eventually add more.
I've also added the possibilities of a random accident, with the probability depending on the weather, tyres, car condition, driver command, driver abilities. The current possible results are: locked tyres, a moment going off the circuit or a complete spin or crash. (Again, more will be added).
The bodywork and some parts of the car will also be damaged to a random amount after a crash.
I've added basic overtaking to the game which, depending on many different variables, has currently has 4 outcomes ( a successful pass, an unsuccessful pass, a slight off circuit moment and a big crash). I'll eventually add more.
I've also added the possibilities of a random accident, with the probability depending on the weather, tyres, car condition, driver command, driver abilities. The current possible results are: locked tyres, a moment going off the circuit or a complete spin or crash. (Again, more will be added).
The bodywork and some parts of the car will also be damaged to a random amount after a crash.
20 March, 2013
Grand Prix Super Manager, Update
I'm back working on my F1 management game.
Unfortunately, progress has been very slow again, as I've been very busy. To be honest, I can't say when this will be finished as I don't have a lot of time to work on it, and there's a long way to go.
I've been working on the race simulation part, and mainly the overtaking, updating the car condition and the transition between the qualifying and the race. As well as the in-race messaging system, which will provide text updates of what is happening in the race to the user (although the graphical display of the text isn't complete).
The screenshot shows a race in progress and some temporary output in the debug console.
Unfortunately, progress has been very slow again, as I've been very busy. To be honest, I can't say when this will be finished as I don't have a lot of time to work on it, and there's a long way to go.
I've been working on the race simulation part, and mainly the overtaking, updating the car condition and the transition between the qualifying and the race. As well as the in-race messaging system, which will provide text updates of what is happening in the race to the user (although the graphical display of the text isn't complete).
The screenshot shows a race in progress and some temporary output in the debug console.
Labels:
android,
development,
diary,
f1,
flash,
formula 1,
game,
GP,
grand,
html,
manage,
management,
mobile,
prix,
race,
racing,
raikkonen
01 March, 2013
Grand Prix Super Manager
Just a small update.
Yesterday and today, I'm back working on Grand Prix Super Manager.
As mentioned before, I'm working on the grand prix weekend engine.
I've implemented weather conditions, and lap times worked out from the tyre choice / condition, driver skills and car condition.
The screen below will look different in the final game, but it shows lap times, and the effects of having the wrong tyre (even though the times need to be changed). Also, I haven't implemented AI yet, for when the teams send out their drivers.
Labels:
android,
championship,
development,
diary,
f1,
Force,
formula,
game,
grand,
India,
linux,
management,
manager,
one,
pc,
prix,
super,
windows
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